- Steam saw 5,863 games earn more than $100,000 in revenue in 2025 — the most in the platform’s history.
- The figure has nearly doubled since 2020, when just over 3,000 titles crossed the $100,000 threshold.
- Valve shared the data at GDC 2026 during a presentation by communications lead Kaci Aitchison Boyle and business lead Tom Giardino.
- Daily deals featured 1,500 games last year, 69% of which had never been featured before, driving 8.2 million purchases — a 125% increase.
- Valve joked about the global RAM shortage: “If you have a line on a bunch of RAM, we are in the market and would like to buy it.”
5,863 Games Crossed $100K — Nearly Double the 2020 Figure
Valve pulled back the curtain on Steam’s economics at GDC 2026, and the numbers tell a clear story: more developers are making more money than ever on the platform. Exactly 5,863 games earned more than $100,000 in revenue last year, a record that caps five straight years of growth. In 2020, just over 3,000 titles hit that mark. The jump isn’t just about blockbuster publishers padding the count — smaller developers are finding audiences at scale through Steam’s discovery systems.
Valve framed the data as a direct response to fears about oversaturation on Steam. Giardino said the platform’s philosophy is simple: “We just want to put the right games in front of the right customer.” The daily deals program is a case study. Valve featured 1,500 games as daily deals in 2025, and 69% of those had never appeared in the slot before. The result: 8.2 million users bought at least one daily deal, a 125% increase over the prior year. For indie developers worried about visibility on a platform with tens of thousands of releases annually, those are encouraging numbers.
Valve says nearly 6,000 games made over $100K on Steam in 2025 💰
— Culture Crave 🍿 (@CultureCrave) March 12, 2026
The most in history
They also joked: ‘If you have a line on a bunch of RAM, we are in the market and would like to buy it’ pic.twitter.com/9B0H7tzQJV
100 Exabytes Downloaded and a RAM Joke That Landed
The revenue stats weren’t the only jaw-dropping figures. Steam users downloaded 100 exabytes of games in 2025 and are currently averaging 274 petabytes of installs and updates every single day. Valve also flashed a global heatmap showing Steam’s reach — dots everywhere, including an obligatory nod to what appears to be North Korea’s sole Steam user.
Then came the hardware teaser. Valve’s upcoming device — still listed for a 2026 launch despite a recent delay — got a brief mention, paired with a quip about the global RAM shortage. “If you have a line on a bunch of RAM, we are in the market and would like to buy it,” the speakers told the GDC crowd. It was a laugh line, but it underscored a real constraint: the same RAM supply crunch that has driven up memory prices across the industry is hitting Valve’s hardware ambitions too. Whether the next Steam Deck ships on time remains an open question — but the platform powering it has never been healthier.